Guide and walkthrough for "Mafia: The City of Lost Heaven". Walkthroughs

Part 1. An Offer You Can't Refuse

Part 1. An Offer You Can’t Refuse

After the introductory videos, Tommy will find himself in his taxi with two gangsters. Your task: get away from their pursuers. And not only get away, but also finish them off. Do not let the pursuing car approach your car from the left side (that is, the driver's side) - there is a high probability that you will be killed.
Try to keep their car to the right and push it so that it hits everything it can hit. Your passengers - Paulie and Sam - will support you with cannon fire.
In general, this mission is more based on luck. Whether you're lucky or unlucky! There are no special tactics here. Smash their car to pieces and let Paulie and Sam finish what you started.
After all the attackers have gone to another world, go to Salieri's restaurant. It is located in Little Italy. Getting there is easy: from DownTown, where you are most likely now, cross the huge arched Giuliano Bridge to Central Island, and from there through a tunnel to Little Italy.

Part 2. The Running Man

Part 2. The Running Man



Part 2

Part 2. The Running Man

This mission is designed to introduce you to the city. You must transport five passengers to five different addresses. Even if you don't know English, the arrows on the map will show you the direction. Set the speed limiter and try not to hit anyone or break the rules at all.
After you've dropped off the last passenger, you'll be attacked by two thugs and you'll have to flee to Salieri's restaurant. Run without being distracted by anything. Just follow the compass and the green translucent arrows pointing to the passage yards.
For those who can’t run this sprint distance, I’ll tell you.
After the cutscene, run straight. You will see an arrow. Run along it to the right into the gateway. Run straight across the yard, and when you are back on the street, turn left. You will see a new arrow, follow it. After running past the man, immediately turn left, go up the stairs and run straight. Turn right, then left - you will see a man in a white and blue T-shirt. Run towards it, but turn right to go down the stairs. You will again see the gateway and exit to the street. Run out there and immediately turn left. You will see a new arrow. Run along it until you see a man standing and another one tinkering with the car. Turn right and you will see what looks like a tunnel. Run there. Run past the girl and, flying out into the street, turn left. You MUST see Salieri's bar. Run up to him. (If you haven't seen Salieri's bar, get a pair of glasses).

Part 3. Molotov Party

Part 3. Molotov Party


Part 3

Part 3. Molotov Party

Welcome to the “family.” You have to complete Salieri's first task. Run to Vincenzo and Ralph and go to Morello's establishment.
There are two ways to get into Morello's garage: either simply drive through the gate, knocking the guard down to death along the way; or drive up a small alley from behind, open a small door, approach the guard from behind and caress him with a club. In any case, you should never allow the guard at the gate to rush for help.
After penetration, you need to blow up two cars with two bottles of Molotov cocktails you have, and smash the third with a bat. After a successfully completed mission, you can survey a small wooden house for Falconer and go on it to Salieri.

Part 4. Ordinary Routine

Part 4. Ordinary Routine

How boring and unsightly the life of a simple mafioso is! Now you have to collect money from institutions reporting to Don Salieri. There will be no problems with the bank and restaurant: just drive up to them and get out of the car. Paulie and Sam will do the rest themselves.
But with the motel you will have to tinker. Take the northern highway - the only one leading out of the city in this direction. After the video, run around the house on the left, finish off the dog and climb up the boxes to the second floor. Come in the door. There will be another door right in front of you. Go into the room and grab the Tommy Gun. Sit in this room and one by one click everyone who will break in here. In the next room there is a first aid kit hanging on the wall.
Go down the stairs, shoot everyone in the large room, and then the big guy in a white T-shirt. Enter the room where Sam is languishing and get ready for a new one-on-one battle.
Now you need to catch up with the guy who stole your money. Jump into the car and chase after him. You must stop his car at all costs and shoot him. This is difficult to do, but possible: try to press him against a rock, block the road in a tunnel, throw his car off a cliff...
And to make it easier, before going into the motel, shoot out the tires of the yellow car. Now he will drive at the speed of your old taxi.

Part 5. Fairplay

Part 5. Fairplay


Part 5

Part 5. Fairplay

In order to please Don Salieri's darling, you must steal a late-model racing car, take it to Luca Bertoni and return it back. Drive through the Work Quarter on the western road out of town. Stop at the barrier and run to the guardhouse. Talk to the guard and drive with him further to the garages. Take your racing car and drive back to the city. You must get to Luka within a strictly defined time without getting caught by the police or damaging the car. Follow the radar and be extremely careful.
When you reach Luka, hand over the car to him and receive it back in a moment. Now you have to make the way back under the same initial conditions.
Now you must win the race in Salieri's modernized car. Five laps around a winding track and you have to be FIRST. This can be done in the only way: by taking the lead at the start and not making a single mistake on the track. Go for it! Restart twenty times and you will succeed.

Part 8. The Whore & The Priest



Part 7

Parts 6 and 7. Sarah & Better Get Used To It

Luigi asked you to accompany Sarah home. Put on your brass knuckles and go see the girl off. Along the way you will meet two groups of punks of three people each. Hit them with brass knuckles as hard as you can, pick up thrown weapons... In general, Fighting Force (who played) in “Mafia” skins. After successfully completing the hike, watch a very nice little video (kids under 16 should be kept away from monitors).
The next day, Don Salieri ordered that order be restored in HIS area. Arm yourself with Vincenzo, take the car from Ralph and drive to Chinatown to Big Biff. Talk to him and go to the old car repair shops.
Keep a close eye on Paulie: five thugs armed with clubs and crowbars will attack him and you at once. Having dealt with everyone in this part of the workshops, run up the stairs, then go down and DO NOT SHOOT until they start shooting at you. Now you can open fire, kill everyone and watch the video.
After the video, get into the car and catch up with the two escaped thugs. The most important thing is not to lose their car. They will crash themselves. All you have to do is click them.

Part 9. A Trip To The Country



Part 8

Part 9. A Trip To The Country

Don Salieri ordered a truckload of smuggled Canadian whiskey to be delivered from a country farm.
Having arrived at the farm, go to the farthest end of it, where you will find a truck with a dead driver. Open the door and get ready for battle. After killing the gangsters, make your way back to Paulie. Having already repelled the next attack together with him, begin to explore each building of the farm. Morell's hatchlings are hiding everywhere. Be careful. Eventually, Paulie will discover a tool that can be used to open the barn where Sam was put.
Open the barn door and immediately meet a cheerful bunch with pump-action shotguns and one Tommy gun. Sam is at the very top. Go there - slowly and carefully.
Having discovered Sam, Paulie will go for help, and you will have to repel the attack of the police bribed by Morello. Please note: AI may pass you from behind. After the shootout, Paulie carries Sam to the truck, and Tommy sees two cars chasing them.
Now you have an excellent opportunity to shoot at a moving target from a moving truck. Tommy gun in hand - and forward. Hit the drivers - you won't go wrong! After returning to Salieri's warehouse, you can either immediately go to the base, or first stop by Luca, complete his small task and steal a new car.

Part 10. Omerta

Part 10. Omerta




Part 9

Part 10. Omerta

Frank violated the main mafia law - the code of silence, Omerta. He is ready to hand over Salieri's account books to the police. And now, according to Omerta, Tommy must kill Frank, but first find out where the books are.
First visit Big Biff, then Little Tony on Central Island, and from Little Tony go to Idiot Joe under the bridge in New Ark. Idiot Joe is easily identified among homeless people by his bald head. After talking to him several times, give him a good punch on the bald top of his head, and he will tell you where the police are keeping Frank under guard.
By the way, before you go on a mission, make sure you take a good, fast car. The Bolt V8 Roadster is highly recommended.
Drive to Oakwood to the house where Frank is being held, and after the cutscene, follow his car to the airport.
Once at the airport and entering the terminal, you will immediately encounter a group of armed special agents. Discard them, exit the terminal and run right past the hangars to the Air School. And here the special agents will not give you peace. Clear the area, being careful not to shoot Frank. When there are only corpses around, talk to Frank. He will ask you to find his family. Frank's wife and daughter in the flight school building. Talk to them and then bring Frank to them. Now all that remains is to get plane tickets to Europe. They are on the counter in the terminal building. Give the tickets to Frank and return to Salieri. Just keep in mind: at the exit from the terminal, five police officers are already waiting for you.
On the way to Salieri, you can stop by Luka again.

Part 11. Visiting Rich People




Part 10

Part 11. Visiting Rich People

Now you have to pick up evidence against Salieri from the prosecutor's safe at his villa in Oak Hills.
On the way to the villa, grab the famous safecracker Salvatore at the stadium in Hoboken. When you arrive at the villa, find a small, almost invisible gate and order Salvatore to open it.
Enter the park and immediately hide behind the right statue. Order Salvatore to remain in place, while you pick up the bat. As soon as a guard passes by you, hit him with your baton as hard as you can. Take the weapons and keys. Head right to the gazebo. There's another guard there. We perform a proven technique - hitting the skull with a bat. At the stairs leading to the balustrade, calm down another guardsman. The most important thing here is not to make any noise, otherwise all the guards will come running.
Taking Salvatore with you, go into the house. Also caress the maid who appears with a bat and go upstairs. Find an office with a safe and after the video, don’t forget to pick up the papers.
Go downstairs. Leave Salvatore at the stairs and go into the dining room with a bat in your hand. Calm down the guards and, having captured Salvatore, leave the park and the Oak Hills in general.
Although, if you wish, you can try to leave this hospitable house in the owner’s car.
Drop Salvatore home and go to Salieri.

Part 12. Great Deal

Part 12. Great Deal



Part 11

Part 12. Great Deal

After the failure with Canadian whiskey, Salieri was very upset. But then a certain William Gates from Kentucky turned up to Paulie, who offered him a batch of whiskey at a very favorable price. Fortunately, you just need to go to a multi-story garage, pay and pick up the goods.
Having approached the garage, climb to the third floor. In the back of the garage you will see a bunch of guys waiting for you. Don’t go there yet, but form a barricade from the cars parked in the garage at the exit to the next floor.
Now you can approach your colleagues and exchange money for goods. In the midst of the deal, Morello's guys will appear, and a serious fight will break out. That's why a barricade of cars was needed. Firstly, they won’t break through here right away, and secondly, sooner or later either you or they will blow up one of the cars, and the others will detonate after it. The enemy troops lost a good half (if not two-thirds) of their soldiers. Clear the lower floors, and then go upstairs again, get into the truck and drive out of the garage.
Once on the street, get out of the car and shoot six guys and two cars, comfortably located to the right of the garage. Now you can safely go to Salieri's warehouse. Just beware of the police - your truck cannot escape the police cars.

Part 13. Bon Apetit!

Part 13. Bon Apetit!




Part 12

Part 13. Bon Apetit!

Despite the fact that the description of this mission will take up very little space, you will most likely spend no more than an hour or two to complete it.
You have to protect Don Salieri from Morello's thugs. After the lawless people throw a grenade into the restaurant, hiding under the tables, try to shoot as many bad guys as possible. Constantly look at the Boss’s health and at the back door - uninvited guests can also pour out from there.
The difficulty is that you are very limited in ammunition, and the attackers are very well armed. But as soon as you get something long-barreled, the problem can be considered solved.
Exit through the back door. And shoot everyone you haven't already. One bandit holed up on the second floor, another in the courtyard behind the barrels, the rest were hanging out at the front entrance.
Having dealt with the Morellates, put Salieri in the car and drive to Little Italy to Carlo’s house.
Having taken off after the boss into Carlo’s apartment, knock down the door and climb out onto the fire escape. Carlo is hanging out downstairs with a gun drawn, along with several guys with clubs and pistols. Needless to say, what needs to be done.

Part 14. Happy Birthday!

Part 14. Happy Birthday!

War is war! Now Salieri's patience was exhausted, and he decided to take Morello seriously. We decided to start with the mayor's adviser, who is celebrating his birthday on the ship today.
Follow the map to the pier and try to get onto the ship. Security won't let you in - no pass! Go into the house opposite the pier, go downstairs and change into a sailor's uniform.
Once on the ship, first of all stand facing the stern and walk along the starboard side all the way. The stop will be the door to the service toilet. Open the door, take the bucket and, with the bucket at the ready, go to the middle deck. Having wandered along it a little at the very stern, on the left you will find a locked door with the inscription “Skipper has the key”. Look for the skipper (he is the only one hanging around the ship in a vest) and, angrily shaking the bucket, take the key from him.
Open the door and take the gun from the locker. Now all that remains is to shoot the adviser and, taking advantage of the turmoil, escape from the ship, which Poli had arranged in advance.

Part 15. You Lucky Bastard!

Part 15. You Lucky Bastard!

The next one to fall by your hand is Sergio Morello Jr. Lucky Bastard! Now you will see that this nickname suits him perfectly.
Go to the Italian Garden restaurant, go into a phone booth, make a call and... urgently run away to Salieri's bar, killing your pursuers along the way.
Attempt two. Drive up to the house of the youngest Morello's mistress, wait until the guard at the door enters the house, run up to the car and quickly mine it. Run back to a safe distance and monitor developments.
Attempt three. Now we are going to the Rainbow Garden restaurant. Closet-looking young people are hanging out at the entrance, and Sergio is with them. As luck would have it, Paulie’s machine gun is jammed, which means Tommy will take the rap. Throw a grenade at the bandit's car. Everything is easier! The rest are easy to get. Sergio faded...
Attempt four. The last one. Because I'm tired of it. After the video, drive after Sergio's car. It is strictly forbidden to lag behind! He will take you to the port. At the port, run straight all the time, lazily shooting back at the defenders of the honor of the Morello family. Some bandits are sitting on the cranes - don't let them out of your sight.
Having reached the warehouse, at the entrance to which there is Morello Jr.'s car, make sure that the railway track leads from the warehouse to two tanks standing at a dead end. If necessary, move the arrows. When everything is ready, pull the block out from under the first tank. When it crashes into the warehouse door, all you have to do is run up to it and set it on fire. Bang!
The doors are as if they never happened. You can run inside and kill six heavily armed gangsters, and with them the younger Morello.
Having finished with this, run out into the wild and head to your car, firing back at the plainclothes police agents who finally deigned to get here. Returning to Salieri, you can visit Luca again.

Part 16. Creme De La Creme

Part 16. Creme De La Creme


Part 15

Part 16. Creme De La Creme

After the youngest, it was the turn of the eldest. Drive up to the theater and try to squeeze Morello's limousine right there. If all else fails, rush after him and try to deal with him on the way to the airport. If nothing worked here and Morello turned to the airport, turn behind him, abandon the suddenly stalled car and run to the hangar, not paying attention to the two big guys. Shoot the engines of a plane taxiing for takeoff. Continue shooting and running after the plane along the taxiway. On the way, Paulie and Sam will pick you up, and now in a car with a Tommy gun at the ready, continue to chase and shoot the plane. Shoot both engines. Having brought the plane's life bar to zero, you can rest assured that Morello is no longer a tenant.
But it may happen that Morello does not turn to the airport, but moves on. Chase him without falling behind, and at the destroyed bridge, simply push his car down.
Before reporting to Salieri about the successful completion of the task, you can visit Luca again.

Part 17. Election Campaign

Part 17. Election Campaign




Part 16

Part 17. Election Campaign

We will eliminate the politician Salieri dislikes. Stock up on a sniper from Vincenzo and head off to the old prison. Having parked the car near the prison, go around it on the left side and kill the worker at sewer hatch. Hide the body in the hatch. And climb there yourself.
Get out along the other stairs. Here you are inside the prison. Now we need to pave the way to the very top. There are quite a lot of enemies here, but they are not very well armed. Be that as it may, don’t take out the sniper rifle yet - make do with what you picked up from the bodies.
From the first to the second floor there is a wooden staircase inside the prison building, from the second to the third there is a staircase on the external balustrade. The tower is again reached by a spiral staircase inside the prison building.
Go out onto the balcony. Focus on the small island. Take out your sniper rifle and switch to sniper mode. You need that person on the island who makes a speech from the podium. He must be taken down with ONE shot. Otherwise, explanations with the police cannot be avoided.
After dealing with the politician, exit the prison building through the door that leads to the courtyard with the dogs. Kill the dogs and shoot the lock on the gate.
You could try dumping all your weapons right here (in case the cops search you). Go outside. And if everything is in order, with a song on your lips and a breeze in your left ear, go to Don. However, Luka is again not averse to helping you in any way he can.

Part 18. Just For Relaxation




Part 17

Part 18. Just For Relaxation

The Boss wanted to relax! Smoke some good cigars! We will please...
Drop Sam off where there is a cross on the map and radar, and you and Paulie go to the port. Do not enter the territory, but wait until the truck leaves the gate. Go after him. When the truck enters the warehouse, drive further, turn the corner and barricade the road with your own car. Having unloaded at the warehouse, the truck will go exactly this way and immediately fall into a trap. Throw the driver out of the cab, take his papers and climb into the cab of the truck. Now they will let you into the port.
Having approached the far left warehouse (there is still a man standing in the doorway), back the truck up close to the doors and get out of the cab. Immediately the man will reach for the pistol. Here you, without letting anyone come to their senses, defend your honor and dignity.
After clearing the surrounding area of ​​guards, begin loading boxes of cigars into the truck. Having loaded all 12, get into the cockpit and go straight to the nook where Sam was dropped off earlier. In this very nook, meet Sam and Paulie and show Kuzka’s mother to your pursuers. There are not many of them - six people in two cars. Protect your truck from shocks!!!
Having completed the showdown with a score of 0:6, go to the Master's warehouse.
But the owner decided to cheat! There are diamonds in the boxes instead of cigars... So, we'll take the bank. Without him!

Part 19. Moonlighting

Part 19. Moonlighting





Part 18

Part 19. Moonlighting

With Paulie, ride the Skytrain a few stops and get off in Downtown. Go to the bank and listen to Paulie's plan. While he's telling you, look around. Remember where the clerks' desk is. Then there will be no time to look for her.
After going to the bank, Paulie will leave you, and you alone, without a car, will have to collect weapons and get wheels.
Go to Hoboken, run around the right side of the Twister cinema, knock on the door and get the following set of products from the arms dealer Yellow Pete: Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P, Thompson 1928. However, this set may be completely different - it all depends on your taste.
Now either steal a car, or ride the elevated train, or grab a car, but in any case, drive to Luka. He will give you the task of taking the package to Big Dick. Go to your destination. After you give the package, kill the three idiots and return to Luka. He will give you a tip on a luxury car. Personally, I was unable to catch her in the indicated place, I had to travel around the city, and then arrange an ugly brawl with her former owner right in the middle of a busy intersection (fortunately the police were not nearby). Maybe you'll have better luck.
Drive your newly acquired car to Paulie’s house and make beeps right under his windows.
Your path again lies in the bank. Once inside, immediately dispatch the police (while they are stunned), go behind the clerks' counter and pick up the keys to the depository. Go up to the floor above, casually shooting left and right, go into the director's office and, after talking with him, grab the keys to the safe from the board.
Now, in full combat readiness, you can go down to the depository and go to the safe.
After the safe is taken, take Paulie and move on.

Part 20. The Death Of Art

Part 20. The Death Of Art


Part 19

Part 20. The Death Of Art

There’s not even anything to say here. EMPTY-HANDS, quickly get out of Paulie's apartment and, ignoring the two policemen, sneak past them into the street. Steal any car and rush to Yellow Pete to stock up. Take the same kit as before, but instead of the Tommy gun, take the US Rifle M 1903 Springfield.
Go to the art gallery and shoot everyone there. Open all the doors that open and shoot everyone there. Sam will be the last to fall. And after that you will have to watch the final video first with joy and then with horror.

JPAGE_CURRENT_OF_TOTAL

Authors of the walkthrough: Igor027 And call007, especially forwebsite
The material is prohibited for copying to other sites!!!

Mission 1. Impossible to refuse. (An Offer You Can't Refuse)

Autumn 1930. In the evening, after a long day, you, a simple taxi driver Tommy, stopped to check the car. A couple of people run out from around the corner, one of them is wounded, and the other is pointing a gun at Tommy. They get into the car together, and Tommy hits the gas.
Don't let the bandits' car get very close, they shoot and can kill you or your fellow travelers. You don’t have to drive straight, take the first turn and try to hit the bandits’ car against everything that gets in your way. After you shake off the bandits from your tail, you will be given 10 minutes to get to Salieri's bar, follow the compass, which is located in the upper left corner of the screen, you can use the map - by default the "Tab" key. Try not to crash, because in case of accidents your health is wasted and you risk dying. Bar Salieri is located in the Little Italy area.

Mission 2. Running man. (Running Man)

You need to take five passengers to various places in the city, namely the church in the Business District; to the hospital in Newark; to the theater on the Central Island, be sure to drive along the Giuliano Bridge; to Pompeii Bar in Hoboken; to the General Store in Little Italy, making sure to take the Giuliano Bridge and then through the tunnel. Set the speed limiter (Default button is “F5”) and go ahead. Try not to shoot down people, the passengers won't like it and will have to go through the mission again.
After you have taken all the passengers, Tom will want to relax and drink a cup of coffee. He is sitting in a car, not far from that same Salieri Bar. Suddenly, the car was hit with a baseball bat, someone opened the door and threw Tommy out of the car. These are the same bastards from whom you recently saved Sam and Paulie. There is nothing to do, we must run. And since Don Salieri’s bar is nearby, that’s where you’ll have to run.
Don't try to just stand and fight, you will still be finished. The correct option is to run without looking back. Run straight and follow the green arrows into the courtyards and the compass in the upper right corner. Do not stop under any circumstances, otherwise you risk being killed.

Mission 3. Cocktail party. (Molotov Party)

Salieri wants to test you, you just need to destroy the cars near Morello's bar.
Leave the courtyard and go to Morelo's Bar, which is located in Newark. It is better to get there through the tunnel, and then along the Giuliano Bridge. As you approach the bar, you will see a guard standing at the red gate. Don't attract his attention to you. Park your car not far from the bar and go through the back door into the yard where the cars are parked. Approach the guard from behind, take a good swing and knock him out with one blow. Now smash the cars with a bat and set fire to them with a Molotov cocktail. After all the cars are destroyed, you can rush to report to the boss. Don't forget to look in the garage, there is a good car hidden there for that time.

Mission 4. Dust-free work. (Ordinary Routine)

In this mission you need to collect tribute in the city. Paulie and Sam are collecting tribute, and you're driving.
First you need to go to the Central Island, it is better to drive there along the drawbridge. Then go to Hoboken, you can get there via the Giuliano Bridge. Now all that's left is to check into a motel outside the city.
You pulled up to the motel, Paulie and Sam went to pick up the tribute, and Tommy stayed by the car. Shots are heard inside, the motel door opens and Paulie runs out, he is wounded and asks to get Sam out of trouble.
The best way to get into the motel is from the back, through the balcony, but be careful, there is a dog in the yard. As soon as you enter the motel, do not rush to run up the stairs, first go to the toilet, one of the mafiosi is sitting there. After killing him, immediately run to the first room, there is a Thompson machine gun. Don’t rush to run out of your room, the mafiosi themselves will come running to you, there will be three of them, but the third most likely will not run into your room, but will be waiting for you in the corridor. Go down the stairs, at the bottom of the cafe there will be three more mafiosi, two at the pool tables, and one with Thompson at the bar. After you kill them, another man in a T-shirt and without a weapon will run out, he will attack you with his fists. Shoot him and head to the room where he ran out, there you will find Sam.
Tommy again tries to get Sam out, but his way is blocked by a psycho with a gun and a bag of money. Now Tommy's task is to catch up with him and take Salieri's money.
Get into your car and step on the gas. Follow the car, it is useless to shoot at it. Try to catch up with him in the tunnel and block the road, then he will come out and start shooting at you. Get out of the car too and shoot back, as soon as you kill him, go up to the corpse and search it. That's it, mission accomplished.

Mission 5. Fair play. (Fairplay)

1932 Tomorrow morning there will be a race and everyone, including Salieri, bet on the young guy who was first before. But Ralph said that some European had appeared who had a better car than our driver. Salieri asks Tommy to take the European's car to Luca Bertone, the owner of the garage under the Giulianno Bridge, and for him to slightly correct its chassis. Well, you understand why!
This mission is timed, you are given 13 minutes. First, follow the race track, it is located behind the Workers' Quarter. Drive up to the guardhouse, get out of the car and approach the guard. Talk to him, then wait until he opens the barrier and gets into the car. Next, head to the garages. Get into the racing car and head to Luca Bertone's auto repair shop. Go to Luca through the tunnel and then along the Giulianno Bridge. There shouldn't be any scratches on your car, don't get caught by the cops. After Luka tinkers with the car, you head back to the track along the same road. Drive the car back into the garage and head back to Bar Salieri.
So you walk into the bar and the phone rings, Luigi picks up the phone and gives it to Tom. Tommy is perplexed by what he is being told on the phone. Don Salieri asks you to come to the track and take part in the races, instead of a sick racer. We go back to the track and then go through the race. If you have a version from 1C, then there should not be any problems, since there is a choice of race difficulty. Otherwise, download patch 1.2 on our website. After which, you can also choose the difficulty level of the race. Many people consider this race to be very difficult and impassable, but this is not so. You just need to follow a few rules - brake in time before turning and do not press the gas when making a maneuver, so as not to get into a skid. The default key “Num 0” returns the car to the track.

Mafia warns the passage - this chapter is fundamentally different from all previous ones in its complexity. The first noticeable leap in complexity, and in duration it is much longer than all the previous ones. In the introductory video, we learn from Frank that the previous work did not go well. It turns out that one of the two thugs escaping in the car, whom you allegedly killed, miraculously survived. And I’m ready to tell the Morello people a lot about your exploits in law enforcement agencies... The funeral of the second one will take place today. Tommy, with irony in his voice, said that he was unlikely to be able to come there. Well, think about it. Not a big omission. Besides, that's not exactly why Frank called Tommy.

One man took a lot of money from Salieri to open his own business. Namely, an elite brothel for big shots, perfectly disguised as a hotel. But instead of paying off his debts, he simply went over to the side of Morello, who became a roof for him. The mafia passage informs - Frank wants Tommy to kill the owner of the establishment and blow up the main office. And another one of the brothel “staff” gives information about the actions of the Salieri clan to the same Morello. It is necessary to close her mouth to stop the leak. Everything would be fine, but she is best friend Tommy's wife. But work is work.

Well, let's get to work. This time all the equipment will be in the car, so there is no need to visit either Ralph or Vincenzo. And the car is the same one that Tommy used to drive. He enjoys the feeling of nostalgia, but we will have to suffer with this bucket of nuts until our destination, alas.

The mafia informs the passage - there we will have the following tasks - kill the manager, find and kill the prostitute who is leaking information, take documents from the director's office and plant explosives there. We will do everything step by step. It’s worth warning right away - you’ll have to shoot a lot here, so it might be worth exploring the area so that you have somewhere to find cover if something happens. Let's begin the first task. You can go up to the watchman and ask him where you can find the manager. He will tell you to turn left, he is at the table in a white suit. His desk will be the last one on the right. Before you put a bullet in his forehead, it’s better to go behind him and hide behind the chair. From there, send him to another world. Why hide? Then, so as not to get what you deserve from the security of the establishment. You can get it while hiding, but the chances of maintaining more health in battles increase significantly while you are hiding behind something. And you will still need health... Even oh-oh-oh!

If you followed the advice given by this Mafia Walkthrough, get ready to fire a couple more bullets at the guard sitting on the right at the table. And don't stick your head out of cover. Because a group of guards from other rooms on the first floor will come running in response to the noise. What stands apart here is the watchman, who runs with a double-barreled sawn-off shotgun. At close range you won't have a chance to escape, because one accurate shot = Tommy's death and loading the level all over again. Instead of hoping for him to miss, it's better to just eliminate the enemy from a distance. Do the same with everyone who breaks into this room to help. When everything calms down a little, come out of the shelter and clear the first floor of the remnants of the guards.

The mafia warns the passage - while on duty you need to take the key (go to the shield with the keys and press the action button), you can also find a first aid kit there. If you have at least 80 health points, it is better not to touch her for now - she will only heal 30, so we recommend using her later, because there are still guards at the top, and probably at least one will manage to hit you. Well, like from a pistol, not a sawn-off shotgun...

After clearing the first floor, do the same with everyone else. On all upper floors the number of guards is approximately the same as on the first floor alone. But you shouldn’t relax, they can attack at the most inconvenient moment for defense. Besides, it is we who need to storm the territory, not them. They only interfere with breaking through. Beware first of all of the armed types, they are the most dangerous. But pistol owners cannot be underestimated. When you're done with the security, start looking for that same prostitute whose long tongue cost Salieri a lot of money and several people.

The mafia passage informs you that you will find her on the third floor, a room in the left wing of the building. You won't be able to kill her even if you want to - a video will play in which Tommy, a kind soul, unwisely lets her go, ordering her to disappear from the city once and for all. However, he will not regret this soon, but for now, continue completing the main tasks. All that remains is to find the director’s office, where you need to take documents and plant explosives.

The required office is located on the fourth floor, in its right wing. Can be distinguished by the inscription on the door “Director”. The mafia warns the passage - beware of the only guard who has holed up in it behind that very door. Eliminate him, then go to the table and press the action button twice - the first time to pick up the papers, the second to plant explosives. Run back into the corridor. Enjoy the spectacular explosion and Tommy's flight to the roof of a nearby building in the video.

Those who expected that the chapter would now end successfully and happily must be disappointed. It's just beginning. And the main carnage is yet to come. The explosion attracted the attention of the cops - they will have to escape along the rooftops away from them. No one will try to arrest you, their task is to kill you. They will try to do this. So be careful - it's either you or them.

To begin, turn right and run along the ledge forward to the stairs. Go up along it all the way, there turn right onto the balcony, along it you will reach the door. Behind the door are steps upstairs. Get up and open the door to the roof. Don’t waste time there, as a group of cops is running behind you, from which it is easier to run away onto the roof of the neighboring house on the right than to get involved in a shootout with them.

The mafia passage informs you - to get to the roof of the next house, which is to the right of the exit, climb onto the ledge of the building on the left, along it - to the elevation to which that ledge adjoins. Turn right, run forward. Having reached the abyss, jump over it to the neighboring house. Now the chase is almost cut off, but it is better to move on quickly if you do not want to get several bullets in the back.

Ahead there is a roof one floor lower in height, so Walkthrough mafia advises that it is better not to jump like that, but to carefully go down the boxes on the right, which lie like large steps. From this roof, before going further down, go forward and take out the policeman with the rifle. It does serious damage, so it's best to do this as soon as possible. Then continue the descent, but not in a straight line, but turn left to descend smoothly and not fall from a ten-meter height. There you will find steps one more floor down, to the very roof where we need to go, but do not rush to rush forward. Sit down and look from the stairs to the left - a solid group of policemen, about five people, appeared there. So carefully kill them with minimal losses. Both health and ammunition. Keep in mind that you can't see everyone from the steps; at least one is still hiding around the corner on the left.

Next, run forward along the roof; on the roofs to the left there are several more opponents in blue uniforms - deal with them, the sooner the better. By killing them, you will end the chase for a while. The cops won't show up anymore. So, in order to continue the Mafia passage, climb the small hill ahead, jump from it to the next part of the roof, from where the further path goes to the left onto the stairs. Don't take a running jump, there's already a decent height there, so go down smoothly. Then go up the steps and go a little straight, then right. A cutscene will start - Tommy will lift the ladder lying on the scaffolding and place it on the adjacent building. He still doesn’t know what surprise awaits him there...

The next building was a church. In its upper part, near the steps leading down, there is a good first aid kit that restores 50 health points. But if you haven't suffered much in previous battles, save it for now. Because downstairs... there's a funeral going on. The same guy you killed in the previous chapter. And Tommy also joked that he wouldn’t attend his funeral. You can't escape fate...

Everything would be fine, but someone recognized him. And then the “fun” begins - the parishioners en masse take out weapons (you have to think about it - rush into the church with guns at a funeral!) and begin to attack you. It is important to take a good defensive position, since there will be few enemies, and unfortunately, not all of them are armed with pistols. For example, one will even sit on the second tier with Thompson! So be careful. After killing the first batch of enemies, you can go up and heal upstairs, even if you didn’t use the first aid kit earlier, while the second one is just entering the hall. The second group is already more heavily armed - there are pump-action shotguns and more powerful pistols... By the way, a pump-action shotgun is an excellent weapon. Much longer range than a regular sawn-off shotgun. And even more effective at close range. If you pick it up before you kill all the enemies, you will have time to verify this. Having cleared the area from the remnants of enemies, watch the video in honor of which the chapter got its name.

After which you will appear under the church on the street. The police are looking for you, so don’t try to rush forward right away. Find yourself a secluded corner and sit there until the wanted status subsides. Then just go to Salieri to finish the chapter.

Chapter 9 - Country walk

Another “fun” chapter in which you won’t be able to relax. The year is 1933, Prohibition is in force in the USA, alcohol is in short supply and is sold underground for huge sums of money. What's not a convenient way to earn money?

Employers have already obtained two trucks loaded to the brim with selected Canadian booze. The mafia informs the passage - all that is required of you is to ensure that the cargo is safely delivered to the country farm where it is planned to be sold. It seems that everything is simple, except for the ongoing downpour, no difficulties are visible at all, at first glance. But this is only at first glance.

First, the task is to meet Polly at Salieri's warehouse. Take the car and drive to the marked point. There is no point in touching Vincenzo - weapons will be given out on the spot in case something happens, and the door to his office is locked. So just talk to Ralph, who will provide you with a new car and go to the warehouse. You can do this on another car - it's up to you.

The passage of the mafia informs you that Polly is already waiting in the warehouse. He'll get behind the wheel himself, so for now we're just watching the video. Management will return on the outskirts of the city, at the target farm - the situation is changing. Sam was supposed to meet you, but there was not a soul at the meeting point. You need to walk around the farm and find out what's going on. Of course, this matter will be placed on your shoulders. And they themselves will remain to guard the trucks.

Go deep into the farm, you will find a truck there. The video will start - some nasty guys are approaching from behind, and they joke that your friend is “sick” - this is their reaction to the dead driver falling out of the car. It turns out that Morello decided to take over this business, moving Salieri. Sam is still nowhere to be seen. At the end of the video there will be a new task - to return back to Polly. To be sure, you can get rid of these jokers who are shooting at you. Come back more carefully - now there are enemies in some places, the Mafia walkthrough advises you to take care of your health, you will really need it.

Returning back to Polly, you will see that not everything is going smoothly there either - one of the two cars with cargo is already on fire, while fighting is going on for the second. Help your allies fight back. Tommy will report the problem, and now all that remains is to find and save Sam, and then get out of here before it’s too late. But the task is not the easiest, you will see this very soon - darkness, rain, poor visibility, and here are all these bastards with shotguns... Try to keep up and not get separated from Polly, because it’s much easier to fight back together. And you’ll quickly find the right building where your friend is being held.
The passage of the mafia informs you that the door of the desired barn is locked. But Polly will find a crowbar somewhere that will manage to break it out. Now be extremely careful - there is a serious concentration of ten enemies inside square meters- there are only two people on the first floor, but after the first shots, help will come down from the second. Considering that they are extremely dangerous up close, shoot from a distance, keeping Polly away from you - if he is killed, the mission will definitely fail. So take care of more than just yourself!

Sam is being held on the top floor. Climb the steps very carefully, because the enemies are hiding, and you can miss the fatal shot. It is better to do it first - a duel with shotguns at such a distance - until the first hit. Whoever gets in wins. By the way, in the same barn on the second floor there is a first aid kit. When you get to Sam, you will see that he is seriously injured. Now go downstairs - Polly went to get the truck to evacuate from here together. You will have to guard the entrance to the barn.

The mafia warns the passage - Morello's people will run into you, and also the cops. So don't relax, sit somewhere around the corner and feed them shot. Soon Polly will arrive in a truck and pick you and Sam up. He will get behind the wheel, Topson will give you the car and put you in the back of the car to shoot back from the chase.

In general, this simple part chapters - all that is required is to prevent your car from overtaking yours. Otherwise, they will shoot Polly, and all is lost. By the way, stopping the messengers is very simple - and you don’t need as many cartridges as you were given. You need to shoot through the glass at the head of the driver of the car that is hanging on its tail - this way you will get rid of it very quickly. There will be three cars with enemies in total. So three dead drivers and the chapter is almost over. Almost - because you will need to return from the warehouse to Salieri's bar. Or you can go to Luka if you have nothing else to do.

Chapter 10 - Omerta

Mafia passage will continue with this very complex and protracted chapter. Salieri talks about the criticality of the situation in which the entire organization found itself. During the last operation, the mafia of the Salieri clan lost eight people and all the cargo, in addition, one of the main chain dogs in the person of Sam was seriously injured, he cannot even get up. And then a very serious problem was added - Frank, the don’s right hand, decided to hand over everyone to the police, the reason is unknown, but by doing this he violated Omerta, the unwritten law of the mafia. And must be urgently destroyed.

The passage of mafia informs you - you need to start everything by meeting with two people who can give information about Frank’s whereabouts. Then you need to find the target, interrogate where he keeps the clan's ledgers, which are evidence for numerous crimes. Afterwards - liquidate.

We begin to act according to the old scheme - first you get weapons from Vincenzo, who will give you a Colt 1911 and a sawn-off shotgun. Then talk to Ralph - he will teach you how to steal new look cars Now you are ready to go to work. Having left for the city, follow the map to get to Chinatown, where the first informant is located. True, he doesn’t know anything, but he will point to another guy who probably knows where Frank is being held. Go to him, he is located near the museum on the Central Island. This person also does not know anything himself, and will also transfer the arrows to someone else.

The latter hangs out under a bridge in Newark. A distinctive feature is that there is no hair on the head.

Having reached the place, you will see him there, to continue the Mafia passage, start a conversation - he will begin to evade the answer in every possible way. You'll have to pull out the information - smack him in the face a couple of times, it will immediately be “+100500” to his politeness. The former impudence will go anywhere, and you will get necessary information- Frank is being held by the cops in the oak alley across from the tennis court. Frank is going to hand over the mafia's office books to them, and he will be sent to Europe as a reward. We need to intercept before it's too late...

Drive to the next point marked on the map - Oakwood. There you will see that Frank is put into an armored car and taken away somewhere. Your goal now is to simply chase after it and keep up. Although the task is not the easiest, given the power of the enemy car, it is not impossible to call it either. Having reached the end of the route, you will find yourself at the airport.

When the landing of Frank and the guards of their armored vehicle ends, and control returns to you, do not stand in its path, move away from harm’s way. Then get ready to fight your way inside the airport. The mafia passage informs you that in the first building there is a small concentration of enemies - about five people, one of them with a Thompson in his hands. In the same room there is a first aid kit on the wall to the left, use it if necessary.

When you kill all the guards, Frank will start running away. Notice that he turned right. There will be a lot of guards on the way to it, many of them are much easier to run over with a car than to shoot. Catch a passing truck and take action. The goal is at the opposite end of the map on the right, take this into account when moving forward.

Continue the Mafia walkthrough, not forgetting to collect the weapons of defeated enemies, get to Frank. Finish off the remaining guards. Approach your former ally and a video will start. There you will find out that he decided to pawn everyone for a reason - the cops blackmailed him, taking his wife and daughter, threatening to kill them. It was planned to meet with them here, and exchange “family” - “office books”. The cops also promised a plane ticket to Europe. Tommy felt sorry for Frank, the poor guy can be understood as a human being... As we find out later, this was great stupidity. But that will come later. In the meantime, Tommy decided to help his old friend.

First you need to find his wife and daughter. The mafia passage informs you that they are being held in a building nearby, next to the three hangars behind which you found Frank. A distinctive feature is the appearance of guards and the opening of previously closed doors. Get rid of the enemies, go inside. In the phone booth to the left, a man is already calling someone, complaining about gunshots. Frank's family is also there, as well as a first aid kit on the wall. Talk to his wife, go back to him to pick him up and take him to his family. Things will go completely crazy there - Frank will ask you to find more plane tickets. Tommy saved his life, but he still wants something... Tough.

Well, okay, there’s no other way to complete the chapter, so look for tickets. They are located in the very building that was the first at the airport, in which we eliminated the first guards, among whom one was with Thompson, and there was also a first aid kit hanging on the wall. So head there, it’s to the right of the exit from the building where Frank is now with his family. Preferably by car, otherwise walking will take too long. The tickets are on the table on the left, where there is a place for the watchman. Just go to the table and press the “use” button. Then return to Frank.

He will thank you for everything and tell you that the office books are in a safe at the First National Bank, which is in the business district. And he will give you the key to that safe. Go there to continue the Mafia walkthrough. Frank didn't lie - the papers are there. When you're done, return to Salieri's bar, or you can visit Bertone if you want to learn how to steal some new type of car, as always. But as always, no thanks - you will have to beat some big guy. If you want, take it up; no, go straight to Salieri. This is where the chapter ends.

The developers' first nod to Mario Puzo, Martin Scorsese and the most famous mafia film "The Godfather" lies in the name of the starting mission. There, Don Corleone, I remember, also made offers to friends and enemies that they could not refuse. Now you yourself have found yourself in the position of friends/enemies. It’s a pity, of course, that it was your taxi that ended up in the path of two guys fleeing from their pursuers and crashing their car. It is you who will now have to save their skins (and your own too) by trying to lose their tail.

The car at the tail will be more powerful than yours, so the main weapon lies not in the hands of the fugitives who crawled into your car, but in your reflexes. Dust the hounds' brains, wag your taxi's backside like the last whore, don't hesitate to enter gateways and dark courtyards (here you will need the TAB button, which calls up the map). Set up your pursuers, forcing them to crash into oncoming cars, and carefully monitor the health indicators of your two clients (bottom left corner of the screen) - as soon as one of them loses all blood, you will lose. In principle, escaping from being chased is quite easy; you will need no more than three to five attempts at this operation, or even less.

In general, as soon as you get rid of the attackers, feel free to go to Salieri’s bar (an arrow will point to it on the map).

Do they really want to kill you for saving these two???

Well, since you didn’t take Salieri’s offer seriously, first you’ll have to work as a taxi driver. You have to carry five passengers, and they are gentle creatures - they don’t like collisions, they don’t like breaking rules, they don’t like “press” people... They only want one thing - to get to the right place in the shortest possible time. “Taxi” missions here clearly play a teaching role - they introduce you to city areas, their names and the main routes of movement between them. Smart.

Well, after these trips you decided to rest, because you forgot how the coffee break ended in the first mission...

Yes... The mafia has long arms. Of course, you didn’t want to get involved in the squabbles between the Salieri and Morello families, but... no one is interested in your opinion. The Morell bastards identified you using your taxi number and suddenly came to visit you. After receiving a couple of blows and taking one last sad look at your car, which was destroyed by a bat, RUN

Oh, what a cool tune that plays during this mission! It's the only reason I've replayed Running Man ten times, it fits the concept so well. Games, of course, and not a film with A. Schwarzenegger, where the name of the mission refers us. So, about running. The main thing here is to follow the directions of the green arrow and not pay attention to the men peeing by the fence, because every stop threatens to shoot you in the back. Therefore, run straight (don’t try to strafe, dodging lead lumps - you will be safer), clearly avoiding the corners, and you will calmly, alive and well, reach Salieri’s bar.

Do you remember they told you that you could come to Don at any time and ask for help? Perhaps this moment has come. After a short showdown with Morello’s hounds (they shouldn’t have come in for coffee), you’ll finally decide that being a mafioso isn’t so bad.

Since you have decided to retrain from a taxi driver to a mafioso, you will have to pass a short test. Don Salieri invites you to carry out a small task - to destroy the cars of the leader of the Morello clan. At the same time, you will wreak personal revenge on them.

After receiving the task, together with Paulie, you will take a baseball bat and a couple of Molotov cocktails from the family’s “storekeeper” Vincenzo, and you will learn how to steal a new type of car from the family’s regular repairman, Ralph, in one of which you will go “on the mission.” Following the arrow, drive up to Morello's establishment and, without slowing down, crush the guard at the gate, otherwise he will call for help.

Spend two Molotov cocktails on two cars, smash the third with a bat and add it to the others if they don’t have enough fuel. In the worst case scenario, Morello's thugs will jump out of the cafe. You can split the heads of the brave men with a bat (and they have pistols...) or quickly climb into your car and scratch back to Salieri’s catering. I'd rather not get into trouble, but it's up to you.

After successfully completing this task, you will become a full member of the Family, op la

Although your first task was very successful, Don decides to test you again (at the suggestion of his console, who is much more suspicious of newcomers than his boss). The task is quite standard for ordinary members of the Family - you need to go to three different points and collect bribes for “protection protection”.

Get a Smith & Wesson from Vincenzo and ask Ralph about a car to complete the mission. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north.

Getting the first two leather suitcases does not cause any difficulties, but the third one will have to tinker.

After receiving the second bag, take the only northern road out of town, where the compass points. Soon you will arrive at the motel. Paulie and Sam will leave you, go into the building and then...

Hmmm, Morello definitely wants to start a war. Paulie, despite being seriously wounded in the stomach, will order you to rescue Sam. Of course, with a fart from Vincenzo, you will not be able to complete such a responsible task involving the risk of life.

Go around the motel on the left and climb up the boxes to the second floor. Don't pay attention to the dog, you'll only waste bullets and health. Open the door on the veranda and dive into the room as you go. There's a Thompson lying on the bed - that's already something! After leaving the room, stand in front of the toilet and wait for the mafia to open the door. Hello Travolta and Pulp Fiction! By the way, all the toilets in the game have quite functional uses - I recommend trying them out.

Naturally, the gunmen from the first floor will come running to hear the shots. It will be better if you retreat into the corridor to the right of the stairs, sit down and start shooting at those running in with single shots. Save your ammo, because apart from pistols falling from corpses, you have nothing else to profit from! Having dealt with the fastest stallions, go down the stairs to the first floor. There, in the same position of the forester who sat down to poop, lay down three Morellians. You can buy Thompson cartridges from one of them. Sam is kept in the back room, behind the pool tables.

Most likely, the bloke in a dirty T-shirt beating him will jump out at the noise and get his share of lead. However, don’t flatter yourself - a little later he will cause you more trouble. Having pulled Sam out of the “beating room”, you will encounter another cowardly bastard who, despite all the advantage in the tactical position, will not shoot you and Sam. Well, cowardice must also be punished!

As soon as the jerboa gets into his yellow convertible, jump into the car (I hope you didn't wreck it too much on the way to the motel?) and follow the canary. You need to return the Family's money to your home. The best way to stop the fleeing bald man - build a barricade with your car in the tunnel or turn his car around on the road with a calculated blow. After that you can finish the job with regular lead.

By the way, I personally was helped by a car passing through the tunnel, which simply hit the impudent person.

Mission, like, complete!

Don Salieri does not like to lose, but he always prefers to play honestly. Well, since his concept of honesty is very unique, his methods of play are appropriate. Don's task is this: to drive a new supercar for racing from a garage outside the city to Lucas's workshop. In the morning he will take part in the race, in which a car is on display, on which Don bet a tidy sum. No, no, nothing particularly criminal is expected. Lucas will just look into his competitor’s car, see what’s there and how, maybe tweak something. Well, in general, a small thing that will reduce the chances of the racer from Europe and increase the chances of Salieri’s protege.

You need to complete the task clearly and quickly, while keeping the car safe and sound. It is strictly forbidden to enter into any “getting away” relationships with cops.

In the car given to Ralphie, drive out of town along the western road until you enter a tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.

In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (on which, by the way, only in this mission you will have a chance to admire the local suicide).

After "straightening" the car, drive the "F1" back to the racing garage and whistle to Salieri's bar.

Wow! By the will of fate, Tommy must replace the driver who, due to “injury,” will not be able to compete with the pepper whose car you “damaged” a little earlier. Don's Console, Frank, will meet you in the race track garage and put you behind the wheel of a Formula 1 prototype.

You understand that you can’t even mention second place - the Family will not forgive such a shame, and the Game will be Over. With a bloody nose, you need to get around your main rival - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will complete this mission the first time. Most likely, you won’t succeed even in the tenth, because the car skids terribly at high speed, and the rivals are not sleeping, and the gap in laps is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of your opponents and the ability to maneuver dangerously.

Remember that the AI ​​is very gentle when cornering, and this is where you need to catch it. In principle, if you take the lead immediately after the first sand embankment and continue to drive carefully, along a explored route, slowing down in the zigzag forest, you will be able to reach the finish line with a decent lead. But if there is a sharp skid and a turn... it’s better to immediately start the level again, because in those seconds that you spend on acceleration, only a lazy person will not overtake you.

In general, patience, knowledge of all sections of the course and caution will make you the winner of the race and the recipient of the kiss with the trophy. After the races, you will still need to quickly go to Lucas's garage, and then steal the wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without any prompts.

For now I have everything, if there is anything new I will definitely write Scream.

Did the material help you: YES or NO helped: 490, did not help: 606

Luigi asks you to take his daughter Sarah home, as she is being accosted by hooligans on the street.

Keep pace with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on your brass knuckles and chat with the three scoundrels until they scatter in all directions. Pick up the baseball bat, go even further, turn into the alley and you will see a couple of hooligans pestering Sarah. Make them deeply regret their rash action. Take Sarah home and watch the sex scene. In the morning, Tommy will tell Salieri about what happened. Don will order you and Paulie to sort it out. Visit Vincenzo and get a baseball bat and a Colt 1911 from him. Go to Biff, who can be found in the central square in Chinatown, for information. He will direct you to the old station, which is nearby. Let Paulie kick down the door, prepare a baseball bat and take on the leading role in clearing enemy territory. Keep a close eye on your comrade, he sometimes becomes so bold that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and ruin everything. Try to hit on the back, so you can kill anyone with the first blow. Go up the stairs and jump into the trash heap. Get your Colt 1911 ready, because the local guys will be the first to open fire, and you'll have to answer them. Shoot everyone in the vicinity, remembering to monitor your health. Some people will eventually hide from you, so immediately get into your car, wait for your friend and follow the villains. After some time, they will crash into a wall, and Tommy (or, alternatively, Paulie) will take care of their fate.

You are assigned three tasks at once: deal with the whore who is transmitting information to Morello, blow up the hotel and kill the manager.

Go to the Corleone Hotel in the Downtown area. Hide your weapon so no one suspects anything. Go up to the third floor and look for an unlocked door. The girl takes a bath. There is still something human left in Tommy, he will take pity on the young lady and order her to get out of the city. Go down to the first floor and go to the restaurant. The manager (in white) does not stand still. Wait for him to return to the restaurant, close the door and immediately shoot the guy in black at the table (with a gun). After this, deal with the defenseless manager. The guards will come running at the noise, find cover and serve them one by one. At the reception, pick up the key to the Director's Office and heal yourself at the first aid kit. Go up to the top floor. Just don't fly into the director's office with the demon of retribution! The opponent will be ready for the meeting, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on roof, and the police are hunting for you. Climb up the stairs, go through the doors, climb onto the parapet and jump onto the roof of the house on the right. From afar, a cop is aiming at you with a gun - go down a little lower, and the police will run out of the door. Climb back. go up and take them out from an advantageous position. There is another enemy hiding on the roof opposite, which is extremely difficult to notice. After that, a couple more cops will appear, and follow them to the wooden ladder, with the help of which Tommy will climb to the roof of the church. there is a bucket, and there is a worker below it. It’s funny. Go down and heal at the first aid kit along the way. You will find yourself at the funeral of a friend whose fate you and Paulie determined in the last mission. The priest will notice you, but do not stick your head out, but wait until the especially curious ones run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from balconies, as well as take out those hiding behind benches. Soon another batch of bandits armed with shotguns will come from the street. It makes sense to run under the roof of the church, and there you can deal with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Get into the first car you come across and rush to Salieri's bar.

Salieri gives the next task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot.

First you need to meet Paulie at Salieri's warehouse. Ralph will give you a brand new Bolt V8, which you can use to visit your friend. From there you will reach your destination by truck. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened with Salieri’s people and with the alcohol. Continue through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Don’t pretend to be a tough guy, but run in zigzags back to Paulie, who has already prepared with his comrades for a warm welcome. Sit next to yours and don’t let your opponents get close. After the ace subsides, talk to Paulie - now you need to save poor Sam. Follow the main road to the open barn at right side. Opponents are waiting for you inside. There is a first aid kit here for you, and Paulie will find a crowbar. Across the street is the locked barn where Sam is being held. Once Paulie breaks down the door, get ready to avenge Sam. You should move extremely carefully, as opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third floor lies the crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will arrive. Remove them from above from the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back at the cars that are catching up with you. You have to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in the city, you can stop by Bertone for a task. Lucas asks you to warn his friend about this. that the police will soon come for him. Rush headlong to Hoboken, because there is very little time left. You must get ahead of the police and knock on the door first. Return to Bertone and he will teach you how to deal with the Ulver Airstrim Fordor. Go to Oakwood and steal a car there, then drive your new car to Salieri's bar.

Omerta is the Italian mafia's code of silence. Frank betrayed his family and is going to hand over his documents to the police. You must track down the corrupt consoler. Vincenzo has a shotgun for you. and Ralphie has prepared a new car for you. Go to Chinatown for the first informer, and then to the museum in Central Island for the second. After this, you have to visit the bald guy who lives under the bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of punches in the jaw, and in a moment you'll know where the cops are keeping Frank. Get it fast car, for example, Bolt V8 Roadster and go to Oakwood. From there, follow Frank to the airport. A mission from the "one against all" series. Head towards the building where four opponents are waiting for you. Leave the first aid kit on the wall “for later.” Follow Frank to the hangar, taking out the caped cops along the way. A truck will approach, from which a driver will get out with a mount. Feed the guy lead, get into the car and run over everyone who gets under the wheels. Collect cannons from corpses and do not forget to remove the enemy from the tower. Frank is in the car park behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having handcuffed Frank, follow the building on the right, which is guarded by a pair of policemen. Inside you will find the consolire's wife and son. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. In the parking lot, take the car you like and return to the first building. Inside, on the table are the treasured tickets. Give them to Frank and you will witness a touching scene. After that, without paying attention to anyone, leave the airport and go to the bank in Downtown, where you need to pick up the ledgers. Visit Bertone for a task. You need to deliver a "message" to Stan at Works Quarters. Find this black boxer and beat him up, Stan will get scared and run away. Lucas will teach you how to steal a Thor 810. This beauty can be found in the Oak Hills area, where the stars live. Having acquired a new car, return to Salieri's bar.

The next task from Salieri: steal important document from a villa in Oak Hills.

Get a baseball bat and a Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up the burglar Salvatore in Hoboken. Head to Oak Hills. Find an unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard passes you, come out of hiding and greet him from behind with a baseball bat. You will receive a key and a shotgun. To the right is a small gazebo, in which another guard stands thoughtfully. Take the shotgun from him too. If you did everything quickly, you will have time to overtake the third guard as he descends the stairs near the house. When the area is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a maid, don’t hesitate to introduce her to your bat too. Whose life is more valuable to you, after all? The main thing is not to play around with switches anywhere, otherwise you will get yourself into trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will unexpectedly return. Grab your documents and leave the house through another exit. There is a rich man's car, Silver Fletcher, on the street, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and go to Salieri's bar.

Pauley found a certain William Gates from Kentucky, who sells alcohol on the cheap. The goods must be picked up at the car park.

Drive to the indicated location. Go up with Sam and Paulie to the top floor, where your deal partners are already waiting for you. However Morello. as it turns out, he longs for war. Suddenly two cars pull up, from which good guys with Thompsons and shotguns get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will arrive, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a column at the other end of the room. Even lower, a bunch of guys are waiting for you on the left, try to lure them out one by one. On the second floor, the passage is barricaded; in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from cover. Once you've cleared everything out, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the intelligence of Paulie and Sam, who sometimes behave downright stupidly and get in front of bullets. Now you have to take the goods to a warehouse in Hoboken, a chase with a shootout is expected. But it is best to discuss all the details on the spot. Arm yourself with the Thompson and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase is called off.

Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don has a fancy car, to say the least. Take Salieri to a restaurant in New Ark. True, it won’t be possible to really eat; Morello’s people have come to convey a “message” to Salieri. You only have a Colt 1911 with you, so things are looking bad. Immediately jump to the right and hide behind the bar counter. Shoot the guys on the right side because they have a greater chance of falling to Salieri. Save your ammo, as soon a kind trio will burst into you through the door behind you. Ideally, you should not let them take a shot. Go into the corridor. From the window you can see how the enemy with the Thompson sat between the houses. Blow his brains out, and then run into the courtyard and look through the door on the right. Another happy owner of a Thompson is lurking on the second floor. Make him miserable. From the window you can finish off the rest of the guys below. Go outside and once again make sure that everything is calm. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses and go. Go upstairs with Salieri and kick down the door. The guy in shorts jumped out the window, follow him up the fire escape. Catch him behind the garages and feed him lead. Two idiots with baseball bats and a third, smarter one with a pistol will immediately appear from the door. You know what to do with them.

Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first you need to remove the politician who is going to celebrate his birthday on the ship.

Ralph will teach you how to steal a Crusader Chromium Fordor. Go to the pier in the southern part of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is enticingly open, and clothes hang in the basement. Dress up as a sailor and you're already on board. Now you need to find the pistol that Vincenzo prudently hid in the toilet. There is one on the lower deck on the left, but you can only find one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to him. On the deck above at the back of the ship near the stairs you can find a door with a note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to clean the toilet, but you will find a gun. Go up to the upper deck and wait for the politician to begin his speech. Get closer to him and give him sincere congratulations from Don Salieri. After that, rush to the lower deck, pushing aside and shooting the invitees blocking the way. Paulie is already waiting for you on the boat.

The time has come to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo, and he has a Colt in store for you. Ralph will give you the Guardian Terraplane.

Go to the Italian restaurant, call from the street phone and ask for Morello to answer the phone. True, someone else will do, but Paulie will still feed him lead. Oops... There was a mistake. Break away from your pursuers and follow to Salieri's bar. A new plan is born. Take the explosives from Vincenzo and go to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then place dynamite under the car. True, a woman gets into the car and... This happens, as Salieri says. Now you have to make an attempt on Sergio's life in the Rainbow Garden restaurant in Downtown. Only "Thompson" Pauley will let him down at the most decisive moment. You have to break away from your pursuers. The easiest way

drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on Sergio's side. You have to chase a gangster to the port along the route Central Island - Giuliano Bridge -Works Quarters. One of the most difficult missions. You have a Colt 1911 in your hand, and the guy running out to the right gets shot in the forehead. The one lurking on the left in the bushes should also not be left out. Two more people flash behind the car ahead. Collect guns from the corpses and climb into the truck. Kill everyone in the area and find two first aid kits at the pier: one inside the house next to the tanks, and the second on the wall of the building at the other end. After that, run around and calm down the others. The main thing is to remove the snipers from the red towers that are watching your every move. Then find Morello's car. Therefore, Sergio is hiding in the warehouse.

Rearrange the switches on the railway tracks so that the tank can drive straight to the gate. Knock out the planks from under the wheels of the carriage and it will roll towards the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a Thompson is sitting on the boxes, and the rest are running around with shotguns. Morello himself was hiding in the far corner. That's it. Lucky but dead bastard. Return to Salieri's Bar. Along the way, stop by Lucas Bertone. You're just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Notice that in Bertone's garage there is a first aid kit hanging on the wall. Follow the north bridge to the location, passing the middle island. You need a fast car for four people, since in addition to the wounded man, his friend will also get in. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Now it’s the turn of Morello himself. Vincenzo has a sawn-off shotgun for you, and Thompson has a Thompson ready for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. keeping up. At the airport, as luck would have it, your car will break down. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you deal with them, your car will arrive. Climb on back seat, and you will be given a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello’s car will not turn towards the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that he can be nailed on the way. It's not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off a cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked car into the water. Return to Bertone, he will teach you how to steal a new car. Go to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot of Roy's Grill bar. Just kill its owner first, and then with a clear conscience head to Salieri's bar.

Salieri orders the removal of another politician. Ralph has a Wright Coupe in store for you, and Vincenzo will equip you with a Mosin sniper rifle and a pistol. Drive to the prison. Get rid of the worker at the sewer hatch - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs to the top. Right from here you can clear the second floor, and at the same time practice your sniper skills. Catch the survivors one by one. Eventually you will reach a spiral staircase littered with enemies. On the top floor, go to the balcony. Take good aim - you only have one shot. After that, run down the stairs, new enemies will appear. In the room from which they came out, there is a crowbar. It will be useful on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Stop by Bertone's. You need to deliver the guy from Works Quarters who the police are looking for to Lucas. Hitch the Thor 810 Sedan on the street and follow the north bridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. This beauty is parked outside a mansion in Oak Hills. There are guys chatting at the gate, they won't pay attention to you. But only at first. Run away to Salieri's bar.

The Don is clearly hiding something when he sends you on a dangerous mission to get some cigars. Take the bat and pistol from Vincenzo, and Sam and Paulie will each take a Thompson. Ralph will give you a Lassiter V16 Fordor. First, take Sam to the right place in the Works Quarters, which is not far from the port. Paulie will offer you an idea about robbing a bank, but no one will take it seriously. Go to the port and wait for the truck full of boxes to come out. Follow it to the warehouse, where it will be unloaded. Block the truck’s return path, pull the driver out of the cab and take the documents from him. After this, follow to the port - they will let you in. Drive forward - one of the warehouses is open, and the owner is standing at the entrance. Inside, you will notice boxes marked Scorsese import-export. the owner, and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). Ask two workers to help you, and the three of you will quickly manage it. Return to the owner of the warehouse, tell him the wrong thing, and he will run to check on his workers. . At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck enters halfway. Thus, the pursuers will not be able to break in en masse, but will crawl towards you one by one. After everything settles down, take the truck to Salieri's warehouse. Inside the boxes, it turns out, there are not cigars at all... Salieri clearly does not trust you.

Tommy agreed to Paulie's proposal to rob the bank.

Follow Paulie from his apartment to the station, where the train will take you Downtown to the First National Bank. Inside you will learn all the details of the plan. After that, go to Yellow Pete, the owner of a gun store located in Central Hoboken. Grab a selection of Colt 1911s, Colt Detective Specials, S&W Magnums, S&W M&Ps and Thompson 1928s. Then head to Bertone's for a fast car. You will receive a task - to deliver a package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Drive up to Paulie's house, honk at him and go to the bank. Everyone on the floor! Quickly run forward, break down the door with your foot, there is a key hanging on the left wall next to the clerk. Open the nearby door - a guard is waiting for you at the stairs. Hurry to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should make it before the police arrive. Head to the Palermo Club in Hoboken.

Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapon and leave Paulie's house. You will encounter policemen on the stairs, just walk past them. On the street, get into the police car and go to the Yellow Pete store for weapons. It will definitely be needed. After that, go to Bertone. He will give you the task of following the prostitute who works in the Corleone brothel. You need to follow the girl on foot, keeping a decent distance so that she doesn’t suspect anything. Go to Lucas and tell him everything. He will advise you to steal the orange Kord 812 Cabriolet FWD, which is for sale in Chinatown and is guarded by angry dogs. On the new

follow the wheelbarrow to the gallery. Sam and his guard are already waiting for you inside. Prepare your cannon and immediately put a bullet in the forehead of two guys, be prepared that two more will come running from the door ahead, and one will appear behind you. Follow the corridor to the room in which the guy with the shotgun is hiding. The second one with a pistol is not a hindrance. A comrade with a Thompson will appear on the balcony opposite, hide around the corner and he will come running to you. Save the shotgun for the three thugs below. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with the Thompson and carry out a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find an open door. In a series of rooms, be extremely careful - opponents are hiding behind the furniture. Smoke Sam out and follow him to the next floor.

The final fight. Once you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to flippantly turn away. You have a few seconds to empty the entire clip into him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your aim ready. Sam will peek around the corner...

Enjoy the somewhat shocking ending to this great game.

"Mafia" can confidently be called legendary. This free online browser game has captivated millions of people around the world and has remained one of the most popular gaming products since its introduction in 2002. "Mafia" is a parlor role-playing turn-based psychological game. It offers an exciting detective story that simulates the struggle between a large but unorganized team and a team of several members who know everything about each other and act as an organized group. The genre of the game is Action, it contains elements of a car simulator. The game consists of two dozen missions, each of which you must try to complete. The main question - How to complete the first mission in the mafia?

But of course, it all starts with the first, starting mission. It will show whether you can become a real mafia boss and get into the TOP of gamers. It would seem that if it’s the first, it means it’s the easiest. However, this is not entirely true. The developers focused on the famous Martin Scorsese from the film “The Godfather,” who made offers to friends and enemies that they could not simply refuse. And now you, as a gamer, have become this very enemy/friend. Your taxi ends up in the wrong place at the wrong time, namely in the path of two guys escaping from their pursuers who crashed their car. And then yours turned up. Well, you will have to save their skins, as well as your own, whether you like it or not. To do this, you need to reset the “tail”.

The problem is that the car on this “tail” is steeper than yours. Therefore, your main weapon and your safety are not in the rivers of fugitives who burst into your car, but in your own reflexes. As they say, you can’t take it by force - you can take it with your mind. The hounds behind need to try to powder their brains. To do this, you can wag the “back” of a taxi, and not be afraid to drive into dark gateways and courtyards. At the same time, do not forget to use the “TAB” button, it will open the map. Set up your pursuers, make them crash into oncoming cars, and not make turns while moving. At the same time, do not forget to monitor the health indicators of your passengers (at the bottom left corner of the screen), because if one of them loses all their blood, then you will be a loser. All this sounds difficult, but in fact, escaping from being chased is not so difficult and it will only take three to five attempts, if not less.

As soon as you get rid of your pursuers, feel free to go to Salieri's bar (the arrow on the map will point to it). These two in your car will probably not touch you - you saved them! This is how you can complete the first mission in Mafia.